I leave in south Florida, and when we have heavy rain the console crashes all the time. I have to reboot everything.
Is there a log I could send ta take a look at what is happening or a trick to avoid the crash ?
Maxime.
I leave in south Florida, and when we have heavy rain the console crashes all the time. I have to reboot everything.
Is there a log I could send ta take a look at what is happening or a trick to avoid the crash ?
Maxime.
Sorry youâre having issues! There is a log file called wfpiconsole.log
found in the ~\wfpiconsole\
directory. If you can share the contents of that file, I can take a look. The content of the file is also printed to the terminal if you start the console manually
it isnât waterproof.
here is the content of todayâs Log & with heavy rain, the system crashed.
Thank you for your help.
[INFO ] [Logger ] Record log in /home/maxime/.kivy/logs/kivy_23-07-06_2.txt
[INFO ] [Kivy ] v2.1.0
[INFO ] [Kivy ] Installed at â/home/maxime/.local/lib/python3.8/site-packages/kivy/init.pyâ
[INFO ] [Python ] v3.8.10 (default, May 26 2023, 14:05:08)
[GCC 9.4.0]
[INFO ] [Python ] Interpreter at â/usr/bin/python3â
[INFO ] [Logger ] Purge log fired. ProcessingâŚ
[INFO ] [Logger ] Purge finished!
[INFO ] [Config ] Verifying station details
[INFO ] [Factory ] 189 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil (img_ffpyplayer ignored)
[INFO ] [Window ] Provider: sdl2
[INFO ] [GL ] Using the âOpenGL ES 2â graphics system
[INFO ] [GL ] Backend used
[INFO ] [GL ] OpenGL version <bâ3.0 Mesa 21.2.6â>
[INFO ] [GL ] OpenGL vendor <bâIntel Open Source Technology Centerâ>
[INFO ] [GL ] OpenGL renderer <bâMesa DRI Intel(R) HD Graphics (CHV)â>
[INFO ] [GL ] OpenGL parsed version: 3, 0
[INFO ] [GL ] Shading version <bâ1.30â>
[INFO ] [GL ] Texture max size <16384>
[INFO ] [GL ] Texture max units <32>
[INFO ] [Window ] auto add sdl2 input provider
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: sdl2
[INFO ] [GL ] NPOT texture support is available
[INFO ] [Websocket ] 2023-07-06 16:54:46 - Opening connection
[INFO ] [ProbeSysfs ] device match: /dev/input/event3
[INFO ] [MTD ] Read event from </dev/input/event3>
[INFO ] [ProbeSysfs ] device match: /dev/input/event3
[INFO ] [HIDInput ] Read event from </dev/input/event3>
[INFO ] [Base ] Start application main loop
[INFO ] [MTD ] </dev/input/event3> range position X is 0 - 9600
[INFO ] [MTD ] </dev/input/event3> range position Y is 0 - 7200
[INFO ] [MTD ] </dev/input/event3> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event3> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event3> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event3> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event3> rotation set to 0
[INFO ] [HIDMotionEvent] using
[INFO ] [HIDMotionEvent] range ABS X position is 0 - 9600
[INFO ] [HIDMotionEvent] range ABS Y position is 0 - 7200
[INFO ] [HIDMotionEvent] range position X is 0 - 9600
[INFO ] [HIDMotionEvent] range position Y is 0 - 7200
[INFO ] [Websocket ] 2023-07-06 16:54:47 - Connection open
[WARNING] [request_api ] 2023-07-03 12:59:18 - last_24h call failed
[Websocket ] 2023-06-28 14:42:31 - Closing connection
[INFO ] [Websocket ] 2023-06-28 14:42:31 - Connection closed
[INFO ] [Websocket ] 2023-06-28 14:42:41 - Opening connection
[ERROR ] [Websocket ] 2023-06-28 14:42:51 - General error:
[INFO ] [Websocket ] 2023-06-28 14:43:01 - Opening connection
[ERROR ] [Websocket ] 2023-06-28 14:43:11 - General error:
[INFO ] [Websocket ] 2023-06-28 14:43:21 - Opening connection
[INFO ] [Websocket ] 2023-06-28 14:43:27 - Connection open
[WARNING] [Websocket ] 2023-06-28 14:48:27 - Watchdog triggered obs_st
[INFO ] [Websocket ] 2023-06-28 14:48:27 - Closing connection
[INFO ] [Websocket ] 2023-06-28 14:48:27 - Connection closed
[INFO ] [Websocket ] 2023-06-28 14:48:27 - Opening connection
[INFO ] [Websocket ] 2023-06-28 14:48:28 - Connection open
What exactly happens when it crashes, as there is nothing untoward in that log? It doesnât look like there is an error in the code. What hardware are you using?